$19.99
Learn scripting, particles, physics, advanced interface options, mobile development, building sprites, and so much more!.
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Learn to mode, uv, and texture stunning, low resolution game assets with a stylized, hand-painted look!.
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In this series, emiel sleegers is going to be covering how to sculpt and build a catacomb environment using maya and zbrush.
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In this course, emiel sleegers is going to be covering the basic workflow methods used within marvelous designer 3.
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In this course, we'll dissect the process for creating quick time event driven animations in maya.
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In this course, kyle horwood will go over an introduction of blueprints inside of ue4.
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Have you ever wanted to get into unreal engine 4 - but were unsure where to start?
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In this intermediate level tutorial we will be focusing on the process of creating a creature that could be used in the games industry.
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In this course, we will be learning the necessary skills to prepare and hand paint a 3d creature for game production.
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In this course, we will be learning the necessary skills to prepare and hand paint a 3d creature for game production.
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Photographic texture creation in photoshop introduces the theory and practice of capturing textures, removing image artifacts, some key image prep processes, as well as a detailed guide to creating diffuse, specular, normal and ambient occlusion maps out of photographed textures.
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In this course, instructor chad morgan will go through the basics in writing scripts in maya in both mel and python.
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This materials in unreal engine 4 course will give you a thorough understanding of creating materials inside of the ue4 engine.
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Learn how to make interactive 2d adventure games in unity 5!
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With blendshape creation in maya, instructor chad robert morgan gives us a detailed look on how to use blendshapes, including how to create blendshapes nodes, adding new targets, and how to create targets.
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This course will demonstrate methods for quickly coloring character artwork in a cell shaded style, while focusing on production value as well as flexibility.
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During this course we will utilize a combination of maya and photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment.
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In this course, we will be animating a quadruped run cycle for a video game from scratch.
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Quadrupeds come in various types, and they all have their own unique needs, but in this module we will rig a canine character which covers many of the unique problems in rigging a quadruped.
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In this coursewe will learnhow to breakdown a piece of reference to a more manageable state we can work from.
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The first thing students will learn in this course is exploring initial designs to use for the rest of the project, as well as tips about reference to makes designs more believable.
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This 2d environment design course covers the basic principles of creating environment design, and the foundation and methods of creating environment design from start to finish.
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In this course we will be looking on how to create a 3d asset from start to finish using 3ds max.
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In this course intended for intermediate viewers, instructor alan thorn explores uv mapping and optimal unwrapping techniques.
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In this course we will go over in-depth on how to create a procedural brick wall in substance designer 5.
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In this course we will create a realistic looking ship cannon that is textured and game-ready.
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In this course, you will be receiving a comprehensive introduction to maya 2017!
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In this 3dmotive course for intermediate viewers, instructor alan thornexplores a collection of high-powered tips and tricks for increasing your productivity in unity 5.
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This course will cover the design phase of one character meant for a video game production and transferable to other media, from first conception to fully rendered splash or key art for promotional purposes.
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In animation pipeline in ue4, chad morgan will giving a comprehensive overview of all thingsanimation inepic'sunreal 4 engine.
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By the end of sculpting hand anatomy in zbrush, you'll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3d form using zbrush.
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In this 3dmotivecourse, instructor alan thorn surveys a varied selection of powerful assets from the unity asset store.
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In this course students will learn how to use substance painter 2 and multiple approaches forcreating details for texturing.
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In intro to normal maps, warren marshall will be providing a crash course on normal maps and walking you through the technical know-how to fix commonly encountered errors in your normal maps.
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In this course we cover using the resource megascans to find and use basic texture scans to create interesting dynamic materials.
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Gamification is the integration of game dynamics into a website, service, community, content or campaign in order to drive participation.
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Brain-computer interface or bci is a rapidly evolving technology that builds a direct channel between the human brain and the computer.
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3d printing is a form of additive manufacturing technology where a three-dimensional object is created by laying down successive layers of material.
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This course will guide to using wordpress for business and you will learn how to start an online business..
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You know how to use sketchup to create 3d models of your projects, but you need to create a 2d presentation of your model in order to communicate your design to other people.
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